Evolution, Teamwork, and Collective Action: Production Targets in the Private Provision of Public Good

by dpm on February 12, 2009

by David P Myatt and Chris Wallace.

Download the Paper in PDF Format.

forthcoming: Economic Journal 119(534), pp. 61-90, January 2009.

Abstract: A classic collective-action problem arises when private actions generate common consequences; for example, the private provision of a public good. In the context of a collective-action game, this paper asks: what shapes of public-good production function work well in the long run? Here, the “long run” corresponds to the behaviour of players engaged in a strategy-revision process which allows play to evolve over time, and hence move between equilibria. Welfare-maximising public-good production functions are those which yield nothing when the combined effort of players falls below some threshold, but otherwise maximally exploit the production-possibility frontier. Such production functions lead to games with multiple equilibria: coordinated teamwork is an integral component of successful collective actions. However, the optimal threshold is not too ambitious: when strategy revisions approximate best replies, it corresponds to the output that an individual who pays all private costs but enjoys only private bene?ts would be just willing to provide.

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